Showing posts with label polygons. Show all posts
Showing posts with label polygons. Show all posts

Wednesday, May 27, 2009

Zombification.

Firstly, you must know these two things.

1. When I was still in high school, we all get to sleep alot. Exam periods are exceptional.

2. When I am in TOA, I still sleep alot but my zombie friends don't get enough sleep; some just don't sleep to ensure their assignment is done and looked perfect in their eyes.


In TOA, I make friends with zombies. I don't know how they do it, but it is normal to see them losing their sleeping time to assignments. They can still be alive without sleeping; go straight to class. Panda eyes and pimples are the obvious features. hehe.

When I tell them I never fail to sleep at all, it put some of them in shocked condition. Some wondered how I do it. I don't know. And I wonder how you guys can just NOT sleep. But nowadays, I have been put into a tight schedule. Yeah, 4 subjects, short sem but it feels like more hectic. Thank God, only 4 subjects.

Last night I spent my sleeping time on head modeling and I got to sleep only at 3.30am. Slept for 3 hours. I never do this before. This is sucha record. *wink

Slowly, just watch. My skin is going to turn green and I'm gonna start sucking blood. LOL.

But it is good for me. I am about to blend in into this culture. NO SLEEP CULTURE, that is. Thank you assignments, I'm now in the process of zombification.

I'm wondering when I get to show off to all my zombies that I'm one too. It is very crucial for me. Let's see. I'm gonna get panda eyes and "volcanoes" on my face.

Random things you should know:
I'm addicted to Facebook's Restaurant City.

2. Here's my head modeling. I'm slow, I know! Not done. Only left side is properly done. 3. I love Mr. Someone (fullstop;dont ask)

Wednesday, March 4, 2009

Maya : Polygons or NURBS?

Today's class - 3D Modeling Basics.

Nearly made me slap myself and puke blood.
We learn polygon texturing and I can say that I hate the method. You can't ran away from it, unless you choose to do Nurbs la.

It's more complicated than Nurb texturing and if you ever model anything with polygons and simply choose to Combine the whole object, you might want to kill yourself first. Trust me, listen to what Mr. Jason said - "Don't simply combine your objects or you are gonna have problem while texturing!"

Damn, he was so right! I might wanna re-model my spanar. Pipe wrench? Not sure yet.

Polygons texturing got extra steps to take before assigning the texture itself. It involves UVs, as in the edges. For an example, we created a cube (3D) and you would need to open it up where you see all the surfaces flat on the plane. Sounds easy? Well, that's just cube! What about more complicated objects? Heh Heh Heh...

But now, at least I understand better after learning how to "skin" the 3D rack given by Mr. Jason. Yes, just like how the hunters skin the animals.

I wonder what other users have to say about this, particularly the beginners like me. Do you prefer Nurbs or Polygon when it comes to texturing?

Nurbs can be easy but I believe we sometimes do not just want to "wrap" the whole object with one same repeating texture right?

Opinions, anyone?